Daniel Tavares

Daniel Tavares

Software Engineer

I am a Principal Software Engineer with 20+ years of experience across game development, mobile, PC, and cross-platform solutions. Passionate about building innovative gaming experiences, new technologies, and building teams.

Experience

Freelance Software Engineer Consultant

Dan in the Cloud

2025 - Present

Senior Software Engineer I

Electronic Arts (Maxis)

2024 - 2025

Principal Software Engineer

Wildlife Studios (Playabit)

2023

Founding Principal Software Engineer

Squid Games

2022

Principal Software Engineer

Zynga Inc.

2012 - 2021

Senior Software Engineer

Wild Needle Inc. (Acquired by Zynga)

2011 - 2012

Senior Software Engineer

Roblox

2011

Software Engineer

510 Systems

2010 - 2011

Software Engineer

Slipgate Ironworks

2006 - 2010

Projects I've worked on

About

I have experience in Unreal, Unity, C#, C++, and have worked on multiple games including titles nominated for The Game Awards.

Key Skills: Unreal, C++, Unity, C#, TypeScript, JavaScript, iOS, Android, AWS, Node.js, React Native, .NET, Git, Agile Development, API Design, Microservices Architecture.