I am a Principal Software Engineer with 20+ years of experience across game development, mobile, PC, and cross-platform solutions. Passionate about building innovative gaming experiences, new technologies, and building teams.
Dan in the Cloud
2025 - Present
Electronic Arts (Maxis)
2024 - 2025
Wildlife Studios (Playabit)
2023
Squid Games
2022
Zynga Inc.
2012 - 2021
Wild Needle Inc. (Acquired by Zynga)
2011 - 2012
Roblox
2011
510 Systems
2010 - 2011
Slipgate Ironworks
2006 - 2010
I have experience in Unreal, Unity, C#, C++, and have worked on multiple games including titles nominated for The Game Awards.
Key Skills: Unreal, C++, Unity, C#, TypeScript, JavaScript, iOS, Android, AWS, Node.js, React Native, .NET, Git, Agile Development, API Design, Microservices Architecture.